Sunday, March 27, 2016

Keyro: Arena Lockdown Released!

Helllooooo, everyone! Today I'm pleased to announce the release of my March #1GAM game, Keyro: Arena Lockdown!

 
The title screen, featuring a redesigned logo.

This is my fourth game in four months, and I'm pretty pleased with how it turned out. You can play it on GameJolt right here.

This is the first browser-based game I have ever made, and I admit that I'm not much of a web developer. I've tested the game pretty extensively across several browsers though, and it seems to work okay.

A small note: I mentioned this on the Keyro's GameJolt page, but I'll put it here as well, just in case. This game's sound will not work in Internet Explorer because of the way that browser deals (or, rather, doesn't deal) with the HTML5 Audio object. The game runs fine in IE, but is unfortunately silent. The game's sound will work just fine in other major browsers, however, including Chrome and Firefox.

But, anyway, I would love to hear from any players, as always! :) Leave me comments here or on GameJolt (I check both pretty frequently). Feedback is my lifeblood!

See you next time, everybody!

Sunday, March 20, 2016

Dev Blog #9: Screenshots

Hey there! Time for another quick update on the progress of my March #1GAM game, Keyro! I'll be keeping this blog a bit short, since I mainly have very little to say as far as an update goes :P However, I do have one thing that might interest those who are anticipating this game: screenshots!

Keyro is starting to look pretty good. As I mentioned in my previous dev blogs, it is a vertically-scrolling game. I have the walls, background, and the all-important keys artwork-complete. Check 'em out!


This is the main screen that you'll be looking at during gameplay. The
HUD is not yet implemented.

Look, a key!

Ooh, another!

So far so good with Keyro. It is a much smaller game than my last two entries, but it should be done quite soon! I have the whole of next week off, so I intend to complete it in a burst of productivity during that time! :)

See ya!

(P.S. This is the first blog post I've made from my newly-built gaming PC :) Its been about six months in the making, but its done now! I have yet to get my GPU [A 4GB Nvidia GTX 960. I'm going for the EVGA one], but the computer runs!)

Saturday, March 12, 2016

Dev Blog #8: Announcing Keyro!

Hey, hi, how ya doin'? Hopefully you folks have been having a pretty good week! I've been busy with, among (many) other things, the artwork and code for my next #1GAM game. I've got pictures this time! And, what's more, this project now has a name! I'm pleased to introduce: Keyro - Arena Lockdown!


I hope you like terribly forced puns in your video game titles.


In this game, as I mentioned before, you must run through a vertical maze of spiked walls that scroll against you, and try to escape the deathtrap. Keys feature prominently in the game (hence the title), as sometimes your progress will be impeded by a locked door and you must have a key to open it.

Much of the artwork is in a very primitive state, so I'm gonna hold off on showing screen shots for the time being. I will, however, showcase a pair of very simple sprites that make up much of what you actually see in game:


This is your intrepid hero, who looks somewhat like a viking.


And this is an evil integrated circuit... Naw, its just a spike wall :P


I have had quite a time making this game so far, and progress has been very slow. This is entirely due to the fact that I'm learning and re-learning javscript at the same time as making the game. I've yet to succeed in one of these endeavors wherein I attempt to learn a language by making a game in it, but this time will break that losing streak! :)

That's about all I have for the moment. See you later on!

Sunday, March 6, 2016

Dev Blog #7: Workin' Title

Hey there! This week I have some cool stuff to share about the development of my next #1GAM game, but unfortunately, I don't have anything to show because none of the art is done yet! It's true, I don't even have a goofy, pixelated logo to show yet (entirely due to fact that the game currently has no name).

Instead, I'm going to try to explain the concept of this game with words only, at least for this week :)

My upcoming game is a browser-based game, made with javascript and HTML5. It has been a very long time since I worked with javascript, and I confess to being a complete novice when it comes to browser games. However, I believe I have a pretty decent design here.

In my next game, you, the player, control a hero who is trapped in a dungeon and trying to escape from an encroaching wall of spikes. You run forward through a maze-like structure of other spikes (think a vertically-scrolling Flappy Bird). Along the way, you must collect keys and to open up locked doors on some of the spike walls, to allow you to continue. The goal is to stay alive as long as you can, and try to escape the dungeon!

Next week I should have more in the way of visual evidence :) Keep tuning in often to stay posted!

See ya next time!