Hey! Erik here, back again to bring you an announcement! My #1GAM game for September has been chosen! Let me introduce you all to: Tic-Tac-25!
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Tic-Tac-25 is a simple re-imagining of Tic-Tac-Toe (Noughts and Crosses, to some) as a four-player game on a 25X25 board. Each player takes a turn putting their symbol in one of the empty squares. The first player to line up three either up/down, across, or diagonally, wins.
The symbols available are X's, O's, Triangles, and Squares (wonder where I came up with those, huh? ;P ). The big takeaway with the rules is that 3-in-a-row (not the 5-in-a-row that the board size might suggest) is needed to win. This keeps the game highly tactical, and helps minimize stalemates.
Tic-Tac-25 is a very simple game, and for good reason. I will be experimenting a lot with how I create this game. Primarily, my goal is to make it an HTML5 browser game that is also playable on mobile, and to implement up to 4-player local multiplayer. Wish me luck! :)
That about does it. I'll leave you with a few more screens, as a preview:
See you in a week, Internet!
Hellooooooooo, Internet! You may have noticed that I was a bit late with this week's dev blog, but that's just because development on my current game is already complete! Today, I'm excited to announce the release of my third #1GAM game, Plitka! You can play it for yourself on Game Jolt, as well as on Itch.io!
Game Jolt link: http://gamejolt.com/games/plitka/127947
Itch.io link: https://hellamagellan.itch.io/plitka
Plitka is a puzzling parade of color and strategy! In this game, you, the player,
must manipulate your way through waves of plitkas (colorful, gem-like
tiles) that fall from the sky and fill up your game board! Move the
plitkas left, right, up, and down, and try to match four or more
horizontally or vertically to clear them and score points! The plitkas
will keep coming, slowly at first, but much faster as time goes on!
Survive as long as possible and go for the high score!
This was an interesting game for me to make, and I put a LOT more effort into the resources (music and graphics, primarily) than I usually do. Plitka is a pretty simple and straightforward game, but I'm very pleased with how it turned out, both functionally and aesthetically. :) I made use of a font called Kremlin by Vic Fieger.
That about does it! :) I would love to hear any and all comments you all have regarding Plitka, my other games, or anything else, really. If you play Plitka, I hope you have some fun with it!
See you around!
What's up everybody? You ready for some high-speed highway traffic-dodging action? Then look no further, because Cargo is officially out now!! After taking nearly the whole month, I've finally finished it. You can play it on Game Jolt here: http://gamejolt.com/games/cargo/122511
Cargo is an arcade-style driving game where you play as a
trucker out to make it rich on the long-haul circuit! You control an
18-wheeler cargo truck barreling down a highway congested with traffic
and patrolled by watchful police cars. Your mission is to reach the end
of your journey as quickly as possible, collecting pickups and dodging
other vehicles along the way. At the end of each day you can use your
hard-earned money to buy upgrades for
your rig. Your ultimate goal is to
save up $1,000,000 and retire to a trucker's life of luxury!
This is far and away the most extensive game I've ever completed. Many hours were sunk into Cargo over the last few weeks. Here's hoping you enjoy playing it as much as I've enjoyed making it! :)
As always, if anyone out there plays the game and likes it, please leave a comment, because I would love to here from you!
Onward and upward!