Showing posts with label late. Show all posts
Showing posts with label late. Show all posts

Wednesday, September 21, 2016

Still Here!

Hey! I'm super late this time, but here's my super short blog post for this week! Nothing even worth reading about, really :P

I've been busy with things like school and work lately, and I've also been slacking in my gamedev work, so it has taken me a while to get around to this post. I still gotta put out this week's post though! This isn't a dev blog simply because there has been no major visible change to my next #1GAM game, Tic-Tac-25, since last week. I have implemented winning and losing conditions, though, and done some work on getting it working for mobile platforms!

To close out, I have a cool recommendation for my readers who would like to get started with HaxeFlixel: The book Discover HaxeFlixel by Leonardo Cavaletti. I got the ebook when I contributed to the recent HaxeFlixel IndieGoGo fundraiser, and it is very informative! Highly recommended.

A very good book!
 That about does it for this week! Next week I'll have yet more to show!

Monday, May 16, 2016

Late Again!

Yikes! Two weeks in a row! So sorry everyone, time has just been getting away from me lately :/


Wait wait wait... What time is it?!?!


This is mostly just going to be a check-in post, since there hasn't been any visible progress on Torso Ninja II (though I've accomplished a lot with the music and some behind-the-scenes code, so its not been a completely unproductive week). I'm still in finals-mode, for whatever reason, so its been a challenge for me to devote a lot of time to the game. That excuse is getting old for me, though, so I've dedicated myself to making some real progress this week! Expect a good dev blog! (hopefully definitely on time this time!)

In other news, I've also been fiddling with the idea of doing some tutorials on here. I'm no expert on game design/development (or on much of anything, really) but I have some scattered knowledge that might help out fledgling devs in some specific situations :) I've dabbled in a bit of everything, game-programming-wise, but most of my in-depth knowledge
is centered around python and pygame. I think pygame is still pretty popular, though, so maybe somebody out there can get some use out of what I have to teach :)

That pretty much does it for now. Again, I'll do better about being on time next time. That's a promise!

So long!