Showing posts with label image. Show all posts
Showing posts with label image. Show all posts

Monday, August 22, 2016

Dev Blog #20: Short Update on Chroma Road

Hey, y'all! I don't have too much time to whip this post up, so I'm gonna just leave you with a few of my recent screens and a short commentary. Chroma Road is coming along swimmingly thus far! Check out these images :)



Here's the first screen. Notice the UI enhancements at the top,
particularly the timer.



The number in the top left is a score counter. You gain 1 point
for getting through a gate.


When you die, this is what you see. The screen keeps scrolling, by the way.




As I said, so far, so good. The music I'm making for the game is nearing completion, and as soon as I finish the main menu (a feature I am notorious for leaving til the last minute), only polish will remain! I'm aiming for August 30th as a release date, currently.

See you later everyone!!!

Saturday, March 12, 2016

Dev Blog #8: Announcing Keyro!

Hey, hi, how ya doin'? Hopefully you folks have been having a pretty good week! I've been busy with, among (many) other things, the artwork and code for my next #1GAM game. I've got pictures this time! And, what's more, this project now has a name! I'm pleased to introduce: Keyro - Arena Lockdown!


I hope you like terribly forced puns in your video game titles.


In this game, as I mentioned before, you must run through a vertical maze of spiked walls that scroll against you, and try to escape the deathtrap. Keys feature prominently in the game (hence the title), as sometimes your progress will be impeded by a locked door and you must have a key to open it.

Much of the artwork is in a very primitive state, so I'm gonna hold off on showing screen shots for the time being. I will, however, showcase a pair of very simple sprites that make up much of what you actually see in game:


This is your intrepid hero, who looks somewhat like a viking.


And this is an evil integrated circuit... Naw, its just a spike wall :P


I have had quite a time making this game so far, and progress has been very slow. This is entirely due to the fact that I'm learning and re-learning javscript at the same time as making the game. I've yet to succeed in one of these endeavors wherein I attempt to learn a language by making a game in it, but this time will break that losing streak! :)

That's about all I have for the moment. See you later on!

Sunday, December 27, 2015

Torso Ninja

I've just successfully uploaded my first game, Torso Ninja, to Game Jolt! Here's the link to the game page: http://gamejolt.com/games/torso-ninja/116369

The face of heroism.

Torso Ninja is a vertical curtain "shooter," only you can't shoot back! Guide the heroic shinobi through waves of shuriken hurled by his evil enemies, and try to stay alive as long as possible!

I had a lot of fun making this game over the past three weeks or so. All code, art, music, and sounds were created by yours truly, and the game uses two free fonts that I found on Font Squirrel: Edo by Vic Fieger and Yataghan by Daniel Midgley. Even if its not a super impressive game, it represents a major milestone for me, in that its the first thing I've ever published publicly.

If anyone reading this tries the game, I would love to hear your comments! :)